
Aino Lehtonen
Gameplay animation
Leads the principles and state machine tracks. Loves landings, hates foot sliding.
RoosterCuriousHammck started as a pinboard in a Turku studio: one card per skill, pinned up whenever a student finally nailed it.
Aspiring game animators face a confusing market of courses, bootcamps and tutorials. We built this independent guide to explain what each skill involves, how workshops teach it, and how to choose a path that matches your level. We focus on hands-on practice, honest trade-offs and the reference material professionals actually keep on their desks.
Our articles are written and reviewed by people who animate for interactive projects. We update pages when engines change, and we never rank a course because someone paid us to.

Gameplay animation
Leads the principles and state machine tracks. Loves landings, hates foot sliding.

Motion capture
Runs capture sessions and teaches retargeting and non-destructive cleanup.

Technical animation
Teaches Control Rig, IK and the bridge between animators and programmers.

Small groups, frequent critique, and a working engine build at the end of every track. Want to know whether that fits you?
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