About

Meet the Mentors

RoosterCuriousHammck started as a pinboard in a Turku studio: one card per skill, pinned up whenever a student finally nailed it.

Why this site exists

Aspiring game animators face a confusing market of courses, bootcamps and tutorials. We built this independent guide to explain what each skill involves, how workshops teach it, and how to choose a path that matches your level. We focus on hands-on practice, honest trade-offs and the reference material professionals actually keep on their desks.

Our articles are written and reviewed by people who animate for interactive projects. We update pages when engines change, and we never rank a course because someone paid us to.

Portrait of mentor Aino Lehtonen smiling beside a window in an animation studio

Aino Lehtonen

Gameplay animation

Leads the principles and state machine tracks. Loves landings, hates foot sliding.

Portrait of mentor Julien Marchand holding a motion capture marker in a capture studio

Julien Marchand

Motion capture

Runs capture sessions and teaches retargeting and non-destructive cleanup.

Portrait of mentor Sanna Virtanen sketching on a pen tablet

Sanna Virtanen

Technical animation

Teaches Control Rig, IK and the bridge between animators and programmers.

Mentor and small group of students discussing animation curves around a table

How we teach

Small groups, frequent critique, and a working engine build at the end of every track. Want to know whether that fits you?

Start a conversation